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Update from 23.03.2018


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New update was sent:
- Sun "game control" fixed for sun without shadows
- Hook objects bound recalculation when select in open menu
- Body cracks due to tessellation fixed
- Sequencer crash - should be fixed, at least it stop crash on test sequence that I got from one of members
- AlphaBlend hook objects support implemented

AlphaBlend hook objects support
Now you can try use hook objects with alphablending, to enable alphablending for object you need: first - use alpha channel of diffuse texture of hook object, second - set "alpha_blend" parameter in hook object properties to 1. The rest will do hook. If you did not read my statements about alphablending support, then I repeat - I have no absolute solution for this case, because I should combine two independed arrays of object, sorted by different algorithms, so it can glitch sometimes.
Also couple advices for work with alphablending objects:
1. Do not create large objects in size
2. Do not create very complicated shape for objects - even one object can produce wrong alphablending in such case
3. Do not place objects close to each other (it all depends), but at least try keep min distance between objects around object  half size
4. Avoid object penetration

I tried solve glow/alphablend objects issue, but I got results worse then it was. So I discarded changes, because I understood that it will not be so easy as I thought, I'll try find another solution for this problem and in the same time I want finally finish with glow and bloom - as you know hdr/glow/bloom - problem for me and I still can't reach result that will satisfy me. I want read something about glow in modern engines, maybe it will help me find the solution.

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