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Update from 13.08.2018


pervokpetr

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New update was sent:
- hook water   - by request
- DOF speed    - by request

Custom Poses - delayed
Delayed because - first method unstable and required some dancing to use, second method delayed because I could not implement it and all my attempts lead to application crash. Will think more about this thing. Just for the case if I forgot remove "poses" checkbox from main panel of hook UI - DON'T USE IT.


DOF speed
You can set speed of focus for DepthOfField effect in graphic settings of hook. With speed equal to 1, focus will adjusted in immediately, with lower speed it will transit smoothly from last focus depth to new focus depth. Not sure that it was need for such game, such thing more required in some first person quests or detective games.

hook water
Added hook object with shading of water. Water shader was redone and improoved. Added button to level properties scrool to create water object. You can use any hook object model (h5m), but better flat. Shader will expect wave1 normals map as DiffuseTexture wave2 normals map as NormalsTexture. Also you can use override functionality of hook objects to assign wave normal maps. Can be placed and scaled with transform gizmo of hook objects. Object has own properties window, where you can adjust all properties except "override" functionality. Example of water object section in level definition:

[water_test]
enable = true
type = hook_water
style = object
file = ![obj] - (h5) projectobject\2d tiles\grass_texture_01.h5m
position = 0.344998, 0.201838, 1.144379
rotation = 0.000000, 0.000000, 0.000000
scale = 2.242001, 1.364000, 3.621999
shallow_color = 6, 8, 9, 255
deep_color = 2, 5, 2, 255
wave1_scale_normal = 0.500000
wave1_scale_uv = 1.000000, 1.000000
wave1_speed = 0.020000, 0.000000
wave2_scale_normal = 0.300000
wave2_scale_uv = 1.000000, 1.000000
wave2_speed = -0.020000, -0.050000
fog_distance = 3.000000
reflection_amount = 1.000000
reflection_colorize = 0.025000
refraction_amount = 0.504000
glow_intensity = 0.000000
cull_mode = 2
override.0.diffuse.texture = _hook5data\water\water_ocean.dds
override.0.normals.texture = _hook5data\water\water_ripple.dds



Хорошо что вы меня уговорили сделать хук воду, оно и правда неплохо, иметь возможность воткнуть ее когда хочется независимо от виллы.

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