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Update from 09.02.2019


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New update was sent
- Fixed error in subsurface algorithm (see my earlier post)
- Added parameter to SSAO section "fSSAOUnderDirectional"
- Added parameter to CustomizableSkin "SubsurfaceIntensity"

Any ambient occlusion technique mean occlusion from ambient/environment lighting, it can be seen in real life, but you will never see such effect in zone of directional lighting. Until now I did not applied AO results to sun, spot, omni lighting. But decided that I can create an option to control AO pairing with directional lighting. Parameter fSSAOUnderDirectional allow provide amount of AO result that should be applied to directional lighting, allowed range 0...1

SubsurfaceIntensity - this parameter allow adjust intensity of subsurface texture that applied to Subdermal lighting component of Subsurface effect. In case if your subsurface texture too dark and greatly reduce incoming light intensity you can compensate with this parameter. NOTE: use debug mode "Subsurface" to check your subsurface texture appearance and adjust it brightness, don't overburn intensity - you should not see it as white color.

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