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Update from 25.08.2019


pervokpetr

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New update was sent(some members will receive update tomorrow, gmail blocked me on 24 hours). Update contain MSAA implementation, I assume this update as EXPERIMENTAL. There is some flaws, I still had some questions, with using MSAA I got significant fps loss. In main11.fx serach new parameter iUseMSAA section [global_constants] - 0 mean no msaa, 1 mean MSAAx2, 2 mean MSAAx4, 3 mean MSAAx8, you can switch MSAA in runtime change value in main11.fx and hit recompile shaders.

image.png.c33a3988ddd01117e001c1d16ae38beb.png

original: https://pichost.org/images/2019/08/25/MSAAvsSMAA.png

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