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Update from 22.04.2020


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I'm begin sending new update (some members will receive update tomorrow)
- dynamic open mouth fix
- new functionality for scene manager
- fixed missing water object in scene manager
- fixed sun light rotation for sunlight without shadows

Dynamic open mouth fix
I found possibility to detect when model open mouth and bind displacement texture to it. Actually I tried find possibility to affect mimic, I tried smile - unable to detect (you know this weird smile in villa), I tried mouth wide - but hard to change with displacement this flat scaling of mouth, for now I  could succeed only with open mouth:

To use this functionality you need two things:
1. in pass file to head texture you need provide scaling parameter "mouth_open_fix = 0.56", with 0 no fix will be applied, with 1 maximum displacement for fix will be used, don't set this parameter higher than 1 - you will achive weird results. Also it probably will not work with heads with differrent from default head topology - can't test because I don't have such heads.
2. you need place texture "mouth_fix_disp.dds" into hook_data11 folder, this is ordinal displacement map, I created it with sculpting (download below), so you can create your own map and use it instead of my. Sculpting for mouth very problematic deal, mouth take very small area on texture, a lot of vertices inside mouth are complete mess and it hard to sculpt, I did maybe 5~6 attempts to sculpt mouth and only one was more or less acceptable.
displacement texture - mouth_fix_disp.zip

Scene manager.
I extended scene manager so now objects can be disabled/enabled on sceneman tab, also you can delete it directly from sceneman:
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