Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin

x17

Administrator
  • Posts

    1,913
  • Joined

  • Last visited

  • XP

    172,899 [ Donate ]

Blog Comments posted by x17

  1. 5 minutes ago, onevision said:

    Recently I added a few tracks in tracks.ini (required from some addons from dp16's repack):

    0, 994, Anim:Model01:clavicle_L_joint, SJoint.RotationAxis, 0, 0, 0, 0
    0, 995, Anim:Model01:clavicle_R_joint, SJoint.RotationAxis, 0, 0, 0, 0
    0, 996, Anim:Model01:forearm_L_joint, SJoint.RotationAxis, 0, 0, 0, 0
    0, 997, Anim:Model01:elbow_L_joint, SJoint.RotationAxis, 0, 0, 0, 0
    0, 998, Anim:Model01:forearm_R_joint, SJoint.RotationAxis, 0, 0, 0, 0
    0, 999, Anim:Model01:elbow_R_joint, SJoint.RotationAxis, 0, 0, 0, 0

    It was a risky choice, of corse. You think these lines can be the cause?

    Unsure about it, but I strongly doubt ... the fact that old customizer in your case works normally, and new one doesnt, its odd.

    Also, so far, its only in your case, I havent got anyone else telling me about this particular problem. So, this puts more oddity to it ...

    So in new customizer room, your no2 actor has slight deviation for few degrees clockwise. No1 looks very much like those few degrees + 180 deg ( unsure if its EXACTLY 180 degrees, its hard to be fully sure ). And 3 and 4 look normal, centered properly.

    • Thumbs Up 1
  2. Yes, its related to a model "slot" number in one sense. So, when you put any model as no1 theyre always misaligned.

    Ah, yes, sorry. I havent noticed its slightly off. Only for few degrees, but its noticeable. So it seems no1 and no2 are 180 degrees oriented from each other. While 3 and 4 and correctly and in exact angle.

     

     

  3. On 1.jpg ... thats definitely not correct orientation. Background is not behind, and its obvious that model is rotated for 180 degrees.

    So, models 2,3,4 are correctly oriented. Background is clearly behind.

    Just tried to load a pose - then customize from within PE, all works normally.

    Hmm, really dont know what to determine from it at first - but Im sure you have some conflicting mod.

     

  4. As long as background is behind the model and model is faced away from the background - its working properly. Otherwise, one could even make background transparent and they wouldnt realize if theyre facing the right way or not. Except by certain texture patterns.

     

    So, is this correct what I said above in statement before ? 

    4 minutes ago, x17 said:

    Your models in 1 and 2 slot are always misaligned when loaded in new customizer room BOTH when loaded in "ordinary way" in customizer, from the menu ... and when loaded from other modes active ? But models 3 and 4 work normally and are aligned correctly ?

     

    • Thumbs Up 1
  5. @onevision

    Ill try to maybe find the solution, but Im 99.9 % sure you do have some conflicting mod. Pretty sure its somewhere misalignment in scripts for models ...

    Lets try to summarize exactly

    Your models in 1 and 2 slot are always misaligned when loaded in new customizer room BOTH when loaded in "ordinary way" in customizer, from the menu ... and when loaded from other modes active ? But models 3 and 4 work normally and are aligned correctly ? Is that correct ? 

  6. Just now, onevision said:

    With my textures too? I have the impression that your background sphere is completely black, or a space dome, so it would be difficult to tell.

    Hmm ... ?

    The textures in no way can change the orientation of mesh in the scene. 

    There are 4 main separate meshes / objects in the new customizer room

    1. Platform that model stands on

    2. Floor

    3. Background

    4. Sphere ( "sky dome", altough actually full "sky sphere" )

    The sphere and all other meshes have active glow effect through pass files and appropriate blue channel texture. So, for example, if you leave glowing on sphere and change the space texture, you could change the lighting of the scene. Basically same like other cubemaps - altough this is sphere.

  7. 4 minutes ago, onevision said:

    Have you tried to access the customizer while in the starting Freemode pose?

    I dont get what you mean ?

    As said - the customizer room is only for customizer scene. Its not even possible to access it any other way because its hidden from location browser lists for other modes.

    So, if you can access this room somewhere else on lists except customizer alone - that shouldnt happen and something is wrong.

  8. @onevision

     

    LOL, no need to delete anything - leave it, as Im curious if others have similar problems ...

    Im using H5 pledged. Main11.fx doesnt control the position or animation of model in customizer in any way AFAIK ... only the lighting settings. 

    The only difference there in scripts is added ActiveMod file and I have removed obsolete lines regarding particle effect in AcRoom.

    This is the old customizer AcRoom https://www67.zippyshare.com/v/Ow00Psxl/file.html

    But there should be no problems - this was just for effect that was present only on default one room and in no way it should have effect on new one, because there are no particles implemented. But try it ...

    So, to confirm, in your particular case - its model number 1 and 2 that are always wrongly oriented, correct ? 

     

  9. Testing with every possible combination - but havent been able to reproduce it. Every time the models are loaded fine in my case.

    Will see later a bit ... obviously in your case, for some reason, the model/s get turned for 180 degrees. The weird stuff is that scripts are pretty much identical regarding the default customizer room related to animation and position of actor. So this is odd by that. 

    So, in your case, the model 1 and 2 are oriented wrongly - or are those 3 and 4 ? I see only on first image a wrong orientation ... 

  10. 4 minutes ago, onevision said:

    Say, did you edit any actor's pose by chance? As strange as it seems, actor 1 in my test is rotated differently from the others. I noticed because it has the "space" texture behind instead of the background one.

    Or I'm simply drunk.

    The customizer room initially didnt have the sphere around - the sphere with a space texture on it, but truly, one could put anything, or simply even make it transparent. The texture is already glowing by current settings. So, the initial idea was without the sphere, but I decided to put something mainly to give it a bit sense of proper space, but also to extend the capabilities, because I wanted to eventually make a "space room". So, this is both in one. One can make objects transparent easily as they see fit. 

    The actors pose isnt edited in any way, it stands as default, even as it was in default customizer room. If the actor is oriented wrongly, thats odd. Because I tested it all repeatedly and its always in right direction, with background behind, on platform in center.

    Can you maybe get a screenshot for me to check ?

  11. It will be ready today 100 %. I will just test it a bit more, prepare several variants, and thats it.

    Technically, I have several ideas how new customizer rooms could look like. Now I havent went deeply into the code and tried to reposition or even remake the whole animation, but I think its relatively minor. Will see how it goes in the future regarding that. The room is ofc used only as customizer room, so there is no room for PE or sequencer, but its relatively pointless to have it as separate, because of its minimal function.

    The ideas for customizer room

    1. This one - minimalistic KE oriented style - DONE 

    2. Something like basic closet with clothes, shoes, garments, etc ...

    3. Something more SF or like techno oriented ? Im actually using some assets that are from one scene here ...

    4. Something more space oriented ? Like a platform that is suspended in space with custom skydome ( well in this case it would be full 360 sphere ) ?

    5. Something specifically era oriented ? Or fantasy oriented ? That could be maybe too specific, as we have many clothes from various eras, but its interesting also ...

     

    Overall, freely let me know waht you think about ideas for customizer rooms - I wont go too much in wide about it, because its one single replacer room, so people will need to choose anyways which one will they use.

×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.