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JoeNoxwill

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Blog Comments posted by JoeNoxwill

  1. 25 minutes ago, x17 said:

    I do wonder how did you manage H5 files ? Did you manage to decompile and recompile some core files of it, but for this, you would need exact tools for it, correct ? I have noticed you used some files that were never part of core H5, which is interesting

    I just found a pointer in memory to the value that used by H5. In fact it was lucky because value don't overwrote in every frame otherwise I need to find and intercept function where I can overwrite overwriting 😆. In case of skin layers definitely it will be harder.

    The hardest thing was find sliders' values. While I was looking for them, I also found a place where values of sliders for each frame are stored. This is an interesting find, because in theory it allows to do something like quickly move/scale animations. In general, reverse engineering is a pretty funny thing. While looking for something you can find completely unexpected things. For example, I am currently working on a modification of old strategy, where I lucky discovered a function that bakes (when loading map) static lighting from light sources placed in the map editor. So I intercepted this function and now I call it every frame if the position of some light has changed. That is, I actually added dynamic lighting without using the graphics library.

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  2. On 5/12/2022 at 11:38 PM, Smoke said:

    "supposedly" organization with the layers counts

    Of course. It works like photoshop layers. Order matters.
    About nipples.. just a little notice: you dont need 4x textures for whole body if you do not want to see nipples under a magnifying glass (i always can try to improve performance, but currently im using 4x for normals lol), because nipples are small (relative to body) so you can make 1k texture and make xy offset to wanted position, then clone it and do FlipX = true.

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