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1 hour ago, boomshanka said:

How to fix 7.5 to VX problems? 

Main issues I've found are jittery legs, poorly located nobs in almost all blowjob poses and most weird: models whose top halves twist and turn in on themselves ...

I have been able to adjust some, such as BJs, with some degree of sucess. Others are far too complex for my 'skills' (for want of a better word)

I've noticed that most of the 7.5 poses that twist and turn on themselves can be fixed by changing the 'vertebra' and 'upper body' joints a bit. I suppose these joints didn't exist in 7.5 yet, although I'm not entirely sure about that. 

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On 10/26/2020 at 9:36 AM, Dregar said:

I've noticed that most of the 7.5 poses that twist and turn on themselves can be fixed by changing the 'vertebra' and 'upper body' joints a bit. I suppose these joints didn't exist in 7.5 yet, although I'm not entirely sure about that. 

Yes, but even that is not enough to fix it. Just use the VX converter and that solves the problem instantly. 

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Two quick Tips when designing poses:

1. Never leave anything static on your models when designing a sex pose. I've notice a lot of poses where a model is being lifted while fucking and yet the feet is static. The feet should be swaying with the motion of the pose. Leaving visible static body parts makes the pose look unnatural. 

2. The Vertebrae manipulator is your best friend, that is where all the magic begin. Its all trial and error, mess with it to see how your models respond during animations. 

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On 10/28/2020 at 4:28 PM, Xalas said:

Yes, but even that is not enough to fix it. Just use the VX converter and that solves the problem instantly. 

Nice hint. I've copied the hole pose and deleted the keys of the model with these problem. After that I have copied the keys directly out of the key editor to the copied key.

This way was very silly and took al lot of time.

The converter would save a lot of time, but where can we download it?

 

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16 minutes ago, noro12 said:

Nice hint. I've copied the hole pose and deleted the keys of the model with these problem. After that I have copied the keys directly out of the key editor to the copied key.

This way was very silly and took al lot of time.

The converter would save a lot of time, but where can we download it?

 

The Garden had it but I believe it maybe here. Check for tools.

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I often see poses with extreme expressions and wrong body movements. 

Watching porns could help...for studying 😉

The face sliders are very sensitive. Use it softly. 

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5 hours ago, WAX said:

I often see poses with extreme expressions and wrong body movements. 

Watching porns could help...for studying 😉

The face sliders are very sensitive. Use it softly. 

Lol I didn't think someone else used porn for studying as well. It's more effective than it sounds. 👀

 

That said, from my experience, tangents can make or break and animation, so playing around with it and understanding them is worth the time...

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14 hours ago, Xalas said:

The Garden had it but I believe it maybe here. Check for tools.

Check here, I hop this is the tool you mentionned.

If not check it anyway, it's a must-have tool for PoseEditors 🙂

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One thing that bugs me about the pose editor is that it likes to have the elbows bend in natural ways and twist the arm up when you try to make some poses. I really wish the models were a bit more flexible (if that's the correct term)

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21 hours ago, rich10789 said:

One thing that bugs me about the pose editor is that it likes to have the elbows bend in natural ways and twist the arm up when you try to make some poses. I really wish the models were a bit more flexible (if that's the correct term)

Yeah, elbows are tricky. By the way, never ignore the elbow controller. Sometimes moving it slightly helps to fix the twisted arm.

Also, I always wonder, why so many people forget the model's butt have its controls too. On many screens (talking the late Garden here) you can (was able to) see absolutely unnatural butt, especially when a model is sitting 🙂

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On 10/30/2020 at 8:29 AM, Bbird said:

Check here, I hop this is the tool you mentionned.

If not check it anyway, it's a must-have tool for PoseEditors 🙂

Yea thats the tool.

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I know about using + and - to make manipulators larger, but they only extend them out. Is it possible to make the red, green, blue arrows and curved lines thicker and larger as well? Make it easier to click on, my dexterity isn't what it used to be...

The Klub 17-0001_proc.jpg

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12 hours ago, ntsa said:

I know about using + and - to make manipulators larger, but they only extend them out. Is it possible to make the red, green, blue arrows and curved lines thicker and larger as well? Make it easier to click on, my dexterity isn't what it used to be...

we did have it bigger and thicker at one time, but! it obscured the part of the pose you were trying to pose, actually making it more difficult to use the pose editor.

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49 minutes ago, mr jones said:

we did have it bigger and thicker at one time, but! it obscured the part of the pose you were trying to pose, actually making it more difficult to use the pose editor.

Shame wish it was possible to add a separate hotkey for that function,, +,- to extend the manipulators out, and another set to adjust the size of the clickable bits.

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18 minutes ago, ntsa said:

Shame wish it was possible to add a separate hotkey for that function,, +,- to extend the manipulators out, and another set to adjust the size of the clickable bits.

should be do-able with all the talent in this community

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On 10/26/2020 at 9:36 AM, Dregar said:

I've noticed that most of the 7.5 poses that twist and turn on themselves can be fixed by changing the 'vertebra' and 'upper body' joints a bit. I suppose these joints didn't exist in 7.5 yet, although I'm not entirely sure about that. 

Great. I'm going to give this a try.

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On 11/4/2020 at 7:06 AM, rich10789 said:

One thing that bugs me about the pose editor is that it likes to have the elbows bend in natural ways and twist the arm up when you try to make some poses. I really wish the models were a bit more flexible (if that's the correct term)

The elbows are tricky indeed. Especially for animation if you're also wondering. Pay attention to the manipulator's 3 axis. Maybe you have it to far away, too close or too far on the z plane etc from point a to point b. Sometimes adjusting the shoulder helps. If you have a breast connected to a hand, you're gonna run into elbow problems even more from my experience.

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On 11/4/2020 at 7:06 AM, rich10789 said:

One thing that bugs me about the pose editor is that it likes to have the elbows bend in natural ways and twist the arm up when you try to make some poses. I really wish the models were a bit more flexible (if that's the correct term)

 

3 hours ago, MIA3DX said:

The elbows are tricky indeed. Especially for animation if you're also wondering. Pay attention to the manipulator's 3 axis. Maybe you have it to far away, too close or too far on the z plane etc from point a to point b. Sometimes adjusting the shoulder helps. If you have a breast connected to a hand, you're gonna run into elbow problems even more from my experience.

 

On 11/5/2020 at 4:22 AM, Athale said:

Yeah, elbows are tricky. By the way, never ignore the elbow controller. Sometimes moving it slightly helps to fix the twisted arm.

Also, I always wonder, why so many people forget the model's butt have its controls too. On many screens (talking the late Garden here) you can (was able to) see absolutely unnatural butt, especially when a model is sitting 🙂


On elbows, honestly the usual easiest fix IMO is just to use the 'edit all keyframe' combination (I can't remember which is which), and just drag the elbow positioner far away in the direction you want the elbow to face. The point is not actually where the elbow is, but where the elbow wants to point to, constrained by the length of the arm and the positions of the hand and upper-body/shoulder/hip positioners. Thus, the further away it tends to be, the smaller the arc is traced when it's translated in poses.

This doesn't fix all of them as I notice that sometimes, the translation also gets amplified (not sure why or when this happens or even if I'm noticing it correctly). Also, this really is not something that works easily to fix complicated poses (usually in mo-cap), where there are lots of key-frames for elbows which are basically *at* the elbow. Those require fine tuning to a painful, and not often very successful amount 😞

 

Hope this makes sense?

 

Anyway, for me, the lack of any flexibility around the hip area bugs me far more. Making poses with legs pulled back to ears or even far less exaggerated positions but in that direction, really messes with how the butt connects to the leg - e.g. it doesn't stretch that way at all and no combination of butt sliders I can find can really fix it.

I'd also kill for more vagina entrance/lips scaling/morphing - it's odd to me that the anus has x/y/z scaling but the vagina only has wide and suction (with twisting lips I guess). I get far too much clipping sometimes - notably doggy 😛

Also would love to know if there are face keys which can create 'biting a lip'...

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1 hour ago, Syke said:

Thus, the further away it tends to be, the smaller the arc is traced when it's translated in poses.

I think you explained it best here. On quite a few community animations, the elbows are out in Timbuktoo for this reason

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Hey. Is there anything, preferably a video, where some of the more skilled people showcase how they create their poses (static or animated)? I'm really curious about their workflow, especially how they start out working on their poses because I think that is most likely where I already mess up with my sorry attempts.

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