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Pose Discussion


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is there any way to fully move a character in the pose editor without having to move them by parts i thought i would be easier to find out but im kinda clueless on this one (im using a clean or vanilla version of tk XV btw, like i downloaded v10 and then slapped the xv update from loveslab)

ps sorry for the bad english me dumb

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2 hours ago, ShadowLo said:

is there any way to fully move a character in the pose editor without having to move them by parts i thought i would be easier to find out but im kinda clueless on this one (im using a clean or vanilla version of tk XV btw, like i downloaded v10 and then slapped the xv update from loveslab)

ps sorry for the bad english me dumb

select hip from the pose section in editor, if u hold Shift as u move the handler it will move/rotate the whole body

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3 hours ago, ShadowLo said:

is there any way to fully move a character in the pose editor without having to move them by parts i thought i would be easier to find out but im kinda clueless on this one (im using a clean or vanilla version of tk XV btw, like i downloaded v10 and then slapped the xv update from loveslab)

ps sorry for the bad english me dumb

This might also help:  How to move a pose in a Room - General Help Guides - Klub Exile

 

 

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The following is one of Sunderland's poses.

I suspect something's wrong with the latest tracks (re)assignment, because it looks different now. Details:

Spoiler

The squirt was supposed to come out of the anus, but now is interpreted as "Cumshot1" (from penis/zpenis, regardless of gender).

Furthermore, cut/paste of the key values to "Anal Ooze" in PE doesn't seem to work (the squirt is invisible).

 

Save.7z

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Been trying to make some of my own poses / animations. Could just be my lack of experience. trying to create an animation where the model does some walking. I've tried using the lock/unlock feature but it seems when I lock it, it's locked for good, when I unlock it it stays unlocked. can I lock a specific body part for a specific time period so I can use it later in the animation? or is this just how it works. I've tried other ways to get around this but it kind of messes up the animation.

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On 1/10/2022 at 10:39 PM, AMazingCargo said:

can I lock a specific body part for a specific time period so I can use it later in the animation

Just set the same key value for it at the beginning and the end of the period, both marked with linear tangent.

This may not work well with some body parts (typical example is Penis, which is implicitly controlled also by Hip rotation). In that case, to control the position and keep it still you have to use different values along the timeline. Linear tangent is often the best way to deal with these complicated transitions. To be honest, Hip rotation affects any key involved in animations so must always be used carefully. Also hands, and even more feet are very difficult to control.

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For a lot of movements to look more natural, you will have to work with a sheer endless amount of copy pasting keys, in order to delay certain movements, otherwise the actor (like a foot or hand) will move at one speed between source and destination points. So for sudden movements, you need to paste the original (source) key setting shortly before the new destination for said actor (foot, hand, etc.). Everything else just looks like they are underwater or in space.

In 7.5 I used to add eye blinking like that. You cannot just put a closed eye state somewhere in the middle of the animation. The character will start closing the eyes very slowly from frame one on, and open them again in the same manner until the final frame. So I had to do a copy paste of the opened eye keys right before I wanted the blink, right after a closed eye state, and directly after that the original open eye state again. Thank god I don't have to worry about THAT anymore in VX.

It will take some trial and error and a lot of time, but the results are normally worth it.

Edited by McKeu
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Smoothness & natural movements are key

Experience gives you advantages and it makes you save a lot of time, for example in my case, there's some tricks I know and you take penetration loops, I know roughly about how long they need to be to seem realistic, both in Animation and in Interactive. Blow,boob & hand stuff are roughly double as long as anal or vaginal penetration, this has to do in part with the length of the tools, also just differen interactions (and I guess a blowjob can be really blow too, same for other stuff, but generally I avoid super slow)

 

As said above, it's good to add extra micro movements everywhere to get some extra realism.

I actually went to look at the base sex poses from the base game and looked at them carefully, studied them, funny enough I also "study" porn to make new poses.

All the base sex poses had these micro expressions who added realism, I looked carefully and all the small movements.

You have breathing to heavy breathing. In game I tend to play around with the first 2 options of the pine section, 1 frame for every Line, 2 to 3 frames if I want heavier breathing.

Blinking, what I do, first of all. The basic eye setting is a bit creepy, I prefer to close the eyes a bit at every pose I make, only a tiny bit really. Then what I do, I pick a spot 1/4 or 3/4 of a line, I start with 2 frames, same frames, I lock the eyes movement, just tag it, lock it, over 6 frames, leaving 4 frames in between. At frame 3 you close both eyes. This happens fast a smoothly, I locked that part of the frames, if you don't, the eyes will close slowly, here it happens over 6 frames.

 

Add lots of small micron movements, like hands, feet movement, very slowly, like 1 or 2 frames per line, minimal movement, if you move too long it won't seem as natural. You basically want the model to act like a normal human being who gets tired and randomly moves some bodypart.

 

You can have the fingers spread, add a tiny movement in the knees, in the elbows perhaps, like I said, tiny movement, 1 or 2 frames, has to be a slow & long movement over the line. if I use only 1 frame (frankly 1 is enough in many cases) I put it somewhere 1/4 or 2/4 on the line or somewhere close, don't put it too close to the beginning or the end of the Line.

Add a tiny smile, some eyebrow movements, in some cases rather than having a blink, I add a slow eyes closing and opening towards the end (or backwards, same result)

On some top poses (cowgirl type) I add small breast movement over the line, like to the sides, while jumping up & down, the breasts don't just go up & down the same route, there's some movement to the sides, it's nice, it's extra realism. Again, very tiny movement, in neutral speed/no speed you barely notice it, but when you increase the speed you notice it a bit more.

 

Again, tiny changes, but they make a big difference, body language is more real, facial expression probably adds the most realism and you probably should at the very least animate the face a little bit.

 

Yes all of this is extra work, but it's not all for nothing, ok its extra realism, but at the same time, I re-use poses, slight variations to completely new poses, but using the same micro expressions. At the same time doing the extra micro stuff isn't too long either when you know exactly what to do.

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On 3/16/2022 at 11:24 AM, Drahzar said:

Smoothness & natural movements are key

Experience gives you advantages and it makes you save a lot of time, for example in my case, there's some tricks I know and you take penetration loops, I know roughly about how long they need to be to seem realistic, both in Animation and in Interactive. Blow,boob & hand stuff are roughly double as long as anal or vaginal penetration, this has to do in part with the length of the tools, also just differen interactions (and I guess a blowjob can be really blow too, same for other stuff, but generally I avoid super slow)

 

As said above, it's good to add extra micro movements everywhere to get some extra realism.

I actually went to look at the base sex poses from the base game and looked at them carefully, studied them, funny enough I also "study" porn to make new poses.

All the base sex poses had these micro expressions who added realism, I looked carefully and all the small movements.

You have breathing to heavy breathing. In game I tend to play around with the first 2 options of the pine section, 1 frame for every Line, 2 to 3 frames if I want heavier breathing.

Blinking, what I do, first of all. The basic eye setting is a bit creepy, I prefer to close the eyes a bit at every pose I make, only a tiny bit really. Then what I do, I pick a spot 1/4 or 3/4 of a line, I start with 2 frames, same frames, I lock the eyes movement, just tag it, lock it, over 6 frames, leaving 4 frames in between. At frame 3 you close both eyes. This happens fast a smoothly, I locked that part of the frames, if you don't, the eyes will close slowly, here it happens over 6 frames.

 

Add lots of small micron movements, like hands, feet movement, very slowly, like 1 or 2 frames per line, minimal movement, if you move too long it won't seem as natural. You basically want the model to act like a normal human being who gets tired and randomly moves some bodypart.

 

You can have the fingers spread, add a tiny movement in the knees, in the elbows perhaps, like I said, tiny movement, 1 or 2 frames, has to be a slow & long movement over the line. if I use only 1 frame (frankly 1 is enough in many cases) I put it somewhere 1/4 or 2/4 on the line or somewhere close, don't put it too close to the beginning or the end of the Line.

Add a tiny smile, some eyebrow movements, in some cases rather than having a blink, I add a slow eyes closing and opening towards the end (or backwards, same result)

On some top poses (cowgirl type) I add small breast movement over the line, like to the sides, while jumping up & down, the breasts don't just go up & down the same route, there's some movement to the sides, it's nice, it's extra realism. Again, very tiny movement, in neutral speed/no speed you barely notice it, but when you increase the speed you notice it a bit more.

 

Again, tiny changes, but they make a big difference, body language is more real, facial expression probably adds the most realism and you probably should at the very least animate the face a little bit.

 

Yes all of this is extra work, but it's not all for nothing, ok its extra realism, but at the same time, I re-use poses, slight variations to completely new poses, but using the same micro expressions. At the same time doing the extra micro stuff isn't too long either when you know exactly what to do.

You always share excellent knowledge regarding poses and animations and I have to ask why you never share any poses to show how it performs in reality, not only in text. I think this would be extremely helpful for a lot of wannabe animators. Can´t imagine I am the only one who has a hard time absorbing information in text only.

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On 3/16/2022 at 1:24 PM, Drahzar said:

Smoothness & natural movements are key

Experience gives you advantages and it makes you save a lot of time, for example in my case, there's some tricks I know and you take penetration loops, I know roughly about how long they need to be to seem realistic, both in Animation and in Interactive. Blow,boob & hand stuff are roughly double as long as anal or vaginal penetration, this has to do in part with the length of the tools, also just differen interactions (and I guess a blowjob can be really blow too, same for other stuff, but generally I avoid super slow)

 

As said above, it's good to add extra micro movements everywhere to get some extra realism.

I actually went to look at the base sex poses from the base game and looked at them carefully, studied them, funny enough I also "study" porn to make new poses.

All the base sex poses had these micro expressions who added realism, I looked carefully and all the small movements.

You have breathing to heavy breathing. In game I tend to play around with the first 2 options of the pine section, 1 frame for every Line, 2 to 3 frames if I want heavier breathing.

Blinking, what I do, first of all. The basic eye setting is a bit creepy, I prefer to close the eyes a bit at every pose I make, only a tiny bit really. Then what I do, I pick a spot 1/4 or 3/4 of a line, I start with 2 frames, same frames, I lock the eyes movement, just tag it, lock it, over 6 frames, leaving 4 frames in between. At frame 3 you close both eyes. This happens fast a smoothly, I locked that part of the frames, if you don't, the eyes will close slowly, here it happens over 6 frames.

 

Add lots of small micron movements, like hands, feet movement, very slowly, like 1 or 2 frames per line, minimal movement, if you move too long it won't seem as natural. You basically want the model to act like a normal human being who gets tired and randomly moves some bodypart.

 

You can have the fingers spread, add a tiny movement in the knees, in the elbows perhaps, like I said, tiny movement, 1 or 2 frames, has to be a slow & long movement over the line. if I use only 1 frame (frankly 1 is enough in many cases) I put it somewhere 1/4 or 2/4 on the line or somewhere close, don't put it too close to the beginning or the end of the Line.

Add a tiny smile, some eyebrow movements, in some cases rather than having a blink, I add a slow eyes closing and opening towards the end (or backwards, same result)

On some top poses (cowgirl type) I add small breast movement over the line, like to the sides, while jumping up & down, the breasts don't just go up & down the same route, there's some movement to the sides, it's nice, it's extra realism. Again, very tiny movement, in neutral speed/no speed you barely notice it, but when you increase the speed you notice it a bit more.

 

Again, tiny changes, but they make a big difference, body language is more real, facial expression probably adds the most realism and you probably should at the very least animate the face a little bit.

 

Yes all of this is extra work, but it's not all for nothing, ok its extra realism, but at the same time, I re-use poses, slight variations to completely new poses, but using the same micro expressions. At the same time doing the extra micro stuff isn't too long either when you know exactly what to do.

How do you activate breathing in Pose Editor?

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6 hours ago, drmls said:

How do you activate breathing in Pose Editor?

Hi, push Ctrl + shift and select the frames in which you want breathing then right click -> generate breathing -> the persons. By example you select the frame group 1 entirely: the 1st frame of your selection (number 000) will be unmodified, the frame in the half (number 048) will have an automatic modification of the vertebra 3 and 4 sliders to simulate an inspiration and in the last frame (number 095) these 2 sliders will reset to the values the have in frame 000.

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My previous example generate breathing for an iddle person: ~2 seconds cycle of inspiration/expiration. But maybe you want to simulate an out of breath person, in that case you have to reduce the size of your selection, with a 24 frame selection you'll have an ~0.5 seconds cycle of inspiration/expiration and your model will breath a lot more often. You can also generate breathing but exagerate the inspiration by modify the vertebra 3 and 4 sliders in the middle of your selection to give the illusion that your character make bigger inspiration.

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I used to use the breathing, but not a giant fan, after watching it enough, I noticed it wasn't natural looking enough to keep it. I did test playing around with verterbra, but I much prefer to play with the global manipulators, mostly play around with the first 2 in the back/veterbra section, both these 2 make the chest go up down, like natural breathin, you just shouldn't overdo it. Don't use too many keys in your frames, use 1 or 2, beyond that it makes it seem like heavy breathing, which can be accept, if you're looking for that effect, in my orgasm and cooldown loop, that's in fact exactly what I do.

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Is there a pose pack which uses coomer or creampie toys that has realistic cumshots and creampie drip animations

Can you share it and it's installation tips too ✨

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On 5/11/2023 at 7:45 AM, timey said:

Is there a pose pack which uses coomer or creampie toys that has realistic cumshots and creampie drip animations

Can you share it and it's installation tips too ✨

Hi, I don't think there is such a pose pack, and if it exists, I'm also very interrested in it too^^. For the coomer and the other Smoke related add-ons there some individual poses if you want an example to make yours in the down load section. For mine there is in one in the sex pack poses of this page, also one handjob cumshot, also this one. This one by Plasmaodse is very good. The creampie toys seems very interesting but I don't use them yet.

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On 31.12.2020 at 01:56, OysterMug said:

Я столкнулся с этой странной ошибкой, мне нужно подтверждение.😮

Я создал эту позу для использования в последовательности. Каким-то образом он запускает воспроизведение случайных аудиоклипов при отображении в «Комнате секвенсора» с «Лофтом» ( просто Лофт, загруженный в «Комнату секвенсора». Ошибка не возникает ни в одной другой комнате.) ОБНОВЛЕНИЕ: ЛЮБАЯ комната. Даже в Freemode и Sequencer Room. Будут воспроизводить клипы со ВСЕХ моделей, а не только движущихся.

Сначала я подумал, что это ошибка в последовательности (импортированной из VX ), но когда я протестировал позу саму по себе, начиная последовательность с нуля, ошибка осталась.

Итак, я скопировал позу в полностью немодифицированную копию VX , выбрал две полностью стандартные модели, вошел в набор Sequencer, чтобы использовать «Комнату секвенсора», поместил Loft на временную шкалу, сбросил позу на временную шкалу и несколько секунд позже (когда поза начала двигаться), конечно же, начали воспроизводиться голосовые сэмплы. (Я НЕ РАЗМЕЩАЛ ГОЛОСОВЫЕ ФАЙЛЫ НА ВРЕМЕННОЙ ШКАЛЕ, поэтому звука быть не должно!)

Действительно странно! Может ли кто-нибудь протестировать эту позу, которую я создал («Руки вокруг шеи БФ») в комнате секвенсора, используя чердак , чтобы увидеть, столкнетесь ли вы с той же проблемой? (

Спасибо.

PS: Было бы очень здорово, если бы этот баг можно было продублировать специально для создания "говорящих" поз.😎

PPS: Я попытался отключить все голоса каждой модели (это поза 4 модели), и голоса ВСЕ ЕЩЕ воспроизводятся!😱

Did you find a reason? Im very interesting this!

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On 7/11/2023 at 2:46 AM, Falloutroy said:

Is there anyway to create a "mirror" of an existing pose, without starting from scratch?

Hi, directly in the game no. One thing you can try the Change Rot & Pos tool in TKX_Utils.exe, I never try it but I try the one for the location and it works great. If it doesn't work, go in the pose editor switch to all persons and global keys modifiing modes and then use the Hip manipulator to mirror the pose. In general it works... But for poses with move (like walking, etc) or connections between  characters you can have bad surprises. So for the 2 methods, always backup the orignial pose.

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On 5/14/2023 at 11:18 AM, TheSupremeMaster said:

Is there a reason why there seems to be such a lack of threesome animations? I mean, compared to the normal 2 ones there are just a bunch..

No, there isn't a particular reason. I too find threesome poses lacking.

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