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arse22

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Blog Comments posted by arse22

  1. It looks strikingly similar in spots, that's why I thought it was the same room. Well, it's a good idea to check it out, because the performance on that one was never a problem and I used it a lot back in the day. I think it may have been one of the best quality "bigger" rooms with very good fps, back when creation and porting of bigger rooms began and it was often an issue.

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  2. Yeah, but what I was really asking was if there was a VX option in config to do something like that, like the same way this guy is talking about mapping multiple mod folders. Would be convenient, and seemed plausible considering how much r/w this game does.

    like he uses addon_dir =

    would be cool if there was a cache_dir =

     

    I actually use mklink a lot in the past too, but never thought to use it for this game.

     

  3. Just now, HDiddy said:

    I remember vaguely somebody mentioning something like this, but in reality this would only give you performance gains if your separate partition was a whole new drive.  The biggest thing I have found that impacts loads times are Poses and addon rooms with a lot of textures. Doing things like not having the textures in the addon room folder helps a lot.

    Right now, if you go to the site and read, he mentioned it in a recent post. He says he used a 3rd party tool and an empty drive to increase performance. Do you know how to do it through config, without using a separate program?

  4. Just now, onevision said:

    I've been there, and I know how difficult it can be. In a few cases I renounced to the original look in favor of a complete restyling of the model.

    About the WoW model, I think it might be the work of a quite talented modsgarden user named klbfrlst.

    If it is, he is known as Lionhead here, since he already commented about it on the model I posted.

  5. Just now, onevision said:

    If you are able to decode body files, and compare the plain text of a 7,5 model and a VX one, you'll notice that there are a few parameters named differently. Some parameters are simply moved up or down the list, but are identical. Others have been added in VX and so don't have a match in the past version (the body mod record for one). Still the compatibility was mantained somehow, which is itself a miracle. The main source of difference in the transitiion in my opinion are makeup/eyes/eyelashes/eyebrows elements, particularly when the 4x texture replacer is used. Still, you can get a good approximation of the old model (or an exact match, which is the admirable goal of your efforts) if you put your mind to it.

    Thanks. What I am working on is writing a guide, a set of direction, so depending on how serious you are about a port, the reader can do or skip steps, but so the information is there, if someone (me probably) wants to do every single one.

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