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HDiddy

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Blog Comments posted by HDiddy

  1. 2 hours ago, hfg2 said:

    Regarding the mentions from @Sexvision about h5m format support. First, there is no better format really, going for fbx or obj file format can't be better for a couple of things. Obj format for example is a text file, processing it takes time (slow) and the texture support is like 20-30 years old maybe. That means Obj file format doesnt know anything about PBR. H5m on the other hand was implemented to be 3d pipeline friendly, is already in binary format and vertices/faces materials are pre-sorted to be easily sent to the graphics card.

    H5m (Hook5 Mesh) is not a format that can be used outside of Hook5.  I think comparing it to FBX, Collada, or OBJ which are all text base is comparing Apples and Oranges.  To use it with Unreal or anything else it would need to be read and then converted to a format Unreal can process.

    You cannot import a H5 Mesh into substance painter or any other program for texturing.  You have to use a universal format Substance Painter can read (OBJ, FBX, or Collada).  So if you do not have the original mesh, you would need to convert it using CTK.  While H5M supports dds and PNG, it is important to know it only supports both for the diffuse file. PBR textures must be in dds format.

    To your point...like Unreal Assets, H5m is a proprietary format designed to work specifically for H5, which is why it is efficient.  But it is not universal so anything you want to bring in will need a loader or conversion process.

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  2. On 3/15/2024 at 7:50 AM, Driver said:

    Kinda yeah

    I'm making this new topology on X-body based Latona body so there will be way to make it back to other body shape.

    Maybe a morph...let me know if you need an adjusted version of Euphie's toes.  I adjusted the last one so they morphed with some PE sliders so should not be too much of an issue.

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  3. 2 hours ago, Morius said:

    That’s what I also know. What about Ko-fi? It seems to me fairer for the casual creator.

     

    I feel donations is where it is at.  Because basically you are not creating this transactional relationship with people.  Basically if you like it donate...if not well hey the content is still there for you to enjoy.  I have nothing against the Patreon route.  I just feel if you do not create proper guard rails between you and your subscribers well you can lose yourself.

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  4. 7 hours ago, gobman said:

    Should really learn renpy if you want more engagement. Comics seem to be a part of the old internet, sadly. Plus you can put your games in far more places. Renpy is very easy to learn.

    I am going to respectfully disagree here.  Renpy is limited in distribution because you actually need to download and install a fairly large file. That in itself is a thing many folks are not willing to do especially with adult content.  Sure it might be a thing on F95....but that site is more about "Games" than anything else.  If there was a way to view RenPy files directly from the internet, I think more people would lean into it.

    Additionally, people should do what they do because they want to do it, not because they are chasing a bag.  Patreon, IMO is a creativity killer.  Many folks I see transition to a paid subscription service become slaves to their subscribers rather than doing what they want to do. Yes, folks have been able to find balance...but sometimes that quest just to get a few more $5/month subs makes people do things they would have never done before. Thus taking away any enjoyment from the ideation and creativity process.

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  5. Your health and your family come first.  Simple as that.  Whatever you left pending will be exactly how you left when you decide it is time to revisit it again.  Unfortunately sometimes we don't pace ourselves the way we should with this stuff and we all need breaks.  Take care of yourself mind, body, and soul. Cheers dude!!

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  6. It seems the game is still in a beta mode.  So time will tell.  I think most games built with Unity give that same vibe.  Honey Select I believe uses Unity as its engine and the character creator is very similar to what this game is doing.  The dev said clothes is coming soon, but if it is like HS then I doubt clothing compatibility will be an issue, as long as you are scaling the bones which is what I am assuming is happening here.

    HS Had a posing system but it was nodes based similar to the default posing system in VaM.  I could never figure it out when I was messing around with it.

    This game when first released was actually just what you said.  I think the Dev is going in a new direction based on Feedback.

  7. 3 hours ago, Driver said:

    So PreferredAngle enable reverse joint or something? I'm not sure this is relevant tho I wish there's some "limiter" for AppExprLinear to prevent it from working all the way in a bone rotation but to enable only work in between specific angles.

    Speaking about AppExprrLinear, yeah I used it in the demo clip and the "Anim:Model01:knee_L_pe_transY" must be (iirc) from what I made mimic animation to be used in my ExprLinear code because it was impossible to use same anime in both pe slider and ExprLinear atst. Thanks to Raistin I could make a brand new blend group, and probably would be possible to make new connection group itself. And that may be possible to add as many animation as you want from Addons folder, not replacing anim01 file. But I'm taking a brake before working on it.

    Yeah Samm's correction morphs just work nicely. My version uses bone translation so that it doesn't cause major clipping issue with pants or skirt, that is the major difference. But adding some auto morphs to shape knee caps more decent when the knee are bent would be nice.

    Makes sense. Using bones would resolve the clothing clipping problem.

  8. I used to do my movies in Sequencer....mainly because it was much easier to handle the lip movement (as sucks as it is)  and yes I had the same problems.  I finally just moved to PE to make all the scenes, and honestly I will never go back.  Being able to fine tune...or make a small modification to a pose on the fly is a big thing, and I have gotten handy with merging poses together that were built to be used in sequencer.

    I feel your pain man, but hey highly suggest you try it once and see how you like it.

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  9. On 11/22/2022 at 4:15 AM, CreampieManiac said:

    Is there a way how I can embed videos in the blog? I tried using the iframe function but it didn't work. Or maybe I'm just too dumb to use it properly.. 😆

     

     

    Yes you can add the embed using the iFrame button. We had a plugin that did this better but currently dealing with issues with plugins.  So use the iFrame button below

    image.png

     

    Once you put the video in a service that can provide you an embed link...like Mega or NM, You just enter the information

    image.png

     

    After you hit ok, you will see a box that says "iFrame", simply submit your content and the video will show up like below...

     

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